/**
 * 
 */
package de.cbf.cam.dsa.model.entities;

/**
 * @author Nebelritter
 * Class for enviroment variables to computer eventual influences
 */
public class Environment {
	private static Environment global = new Environment();
	
	public static Environment getGlobalEnvironment(){
		return global;
	}
	
	/** get environment modified by character values <br>
	 *  like seeing in darkness etc.
	 * @param character
	 * @return
	 */
	public static Environment getCharacterModifiedEnvironment(OneNPC character){
		return global;
	}
}
